![]() ![]() Spiky: Enemies that touch you while blocking take damage.Superheat: 35% bonus damage to burning enemies.Stiff: When blocking, reduce damage by 1 damage (0.5 hearts).(Tools made of both blue and green slime have separate chances to spawn blue and green slimes.) Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part.Deals 5 bonus damage (2.5 hearts) when fully charged. Shocking: Builds electric charge as you move.Prickly: Deals armor-piercing damage to enemies hit and to player when mining.Poisonous: Applies poison for 5 seconds on damage.Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.Momentum is lost when tool stops being used. Momentum: When tool is used, increases tool's mining speed up to 40%.Magnetic: Pulls in items from ~2 blocks away when used.Lightweight: Bonus 10% mining speed, attack speed, bow draw speed.The more damaged it is (difference, not percentage), the more damage it deals. Jagged: Gains bonus damage when tool is damaged.Increases speed and damage by (level / 3). Insatiable: Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels.Hellish: Adds +2 damage (1 heart) against non-nether enities.Flammable: Sets attackers on fire while blocking.Enderference: Prevent an enderman from teleporting for 5 seconds after hitting it.1% chance on use to deal armor-piercing damage to the wearer. Ecological: 1% chance every second to restore 1 durability.Duritae: 10% chance to use double durability, 40% chance to use no durability.Increased chance as the tool gets more damaged. Crude: 10% bonus damage to armored enemies.Cold-blooded: Adds 50% additional damage if target has full health.Cheap: 10% bonus durability when repairing.Beheading: Much higher chance of mobs dropping a head.Autosmelt: If the broken block is smeltable, it will drop that item (logs drop charcoal).Aridiculous: Mining speed increases based on biome temperature.Aquadynamic: Operates at normal speed underwater and operates faster when raining.Alien: Gain random amounts of durability, speed, and damage over time.“After all,” continued Surma, “we don’t want to punish the players, we want players to feel both the significance of what they themselves achieved during the ending, and to have a moment to be part of this experience more as performing along than just playing.Tinker's Construct Materials Material Stats Material “Originally the timer was going to be 24 hours, but they shortened it to eight and now, two and a half.” The game’s co-director, Marcin Surma, took some time today to explain the issue in an interview. Regardless, the developers finally stepped in today and issued a patch to fix the Superhot: Mind Control Delete ending. It’s a fair argument, though others found it to be an easy enough wait to overcome. Disgruntled players took to online boards to express their dissatisfaction over being unable to play the game until the joke was over. Superhot Team pulled a fast one on everyone, and unfortunately, it didn’t go over well with most. This of course was by design, and not an actual problem with the game. The wait time was no less than eight hours. A critical message appeared which informed the player that the game needed to recover deleted data. Players that made it to the ending were met with an alarming message that made even the mightiest of game patches look weak. ![]() Apparently, the Superhot: Mind Control Delete ending really got people riled up, all because of a loading screen. ![]() Superhot Team pumped out an update today in response to the anger which stemmed from its latest release. ![]()
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